Sensor Squid Relation Game

Abstract

The Reflective Living Group in AME is currently developing a tangible mediated environment designed to facilitate the growth of group creativity between colleagues in a transdisciplinary research workplace. Our initial work in developing playful mediated work environments contributes to a framework for constructing "creativity interventions," some of the goals of which are to (1) stimulate constructive discourse, (2) strengthen social bonds, and (3) enhance creative output in diverse communities of IT practitioners. Through our multi-user tangible interface in the form of a plush sensor-enabled squid, participants can share media resources and collaborate in a playful and inviting setting. [project page]

Overview Video

Source Code

The Sensor Squid is an open source hardware configuration based on Arduino2Max. You can download the package containing the Arduino code, Max/MSP patch, circuit schematic and parts list. Link.

Publications

The following publications are associated with the Sensor Squid Relation Game:

2008  Stern, R., Kelliher, A., Burleson, W. and Tolentino, L. Sharing the Squid: Tangible Workplace Collaboration. Upcoming in Proceedings of the SIGCHI conference on Human factors in computing systems (CHI), Florence, Italy, April 2008.
2008  Tolentino, L., Kelliher, A., Birchfield, D., Stern, R. Creativity Interventions: Physical-Digital Activities for Promoting Group Creativity. Upcoming in Proceedings of the SIGCHI conference on Human factors in computing systems (CHI), Florence, Italy, April 2008.

Please contact rebecca[dot]stern[at]asu[dot]edu with questions or comments.