the immediacy of story-telling to the expansiveness of abstraction.
The two works already developed for motione use
similar technologies to investigate different artistic approaches
and produce different results. One of the key differences is that
22 uses the immediacy of story-telling as a central element where
as “How long” relies more on abstract movement structures.
This shows that hybrid, physical-digital works can integrate many
different types of art-making and can cover a wide range of issues