The
Interactivity (part 2)
The first challenge the project had to overcome
was to resist the natural tendency of placing the computer exclusively
in a context of a traditional, human-human interaction with the computer
acting as a naïve human clone. Such approaches usually produce
causal, manifestation level interactions (i.e the dancer is moving
faster causing the computer music to be louder or other “cartoon
music” type of interactions). Although such types of interactions
exist in current human computer relationships, much of the time they
are recognized as superficial. It is becoming clear that the human
computer models that will deeply influence our lives will successfully
combine the strengths of humans and computers rather than try to
use computers to emulate complex human abilities.
The project does
include some manifestation level interactions. Since every communication
includes such types of cues their total exclusion
would have been artificial. For example, the recognition of a particular
pose in 22 may bring up a particular image that enhances and extends
the connotational space of the pose. |