motione participant Arts, media and Engineering

computer screens

research: creating collaborative art
grid picture Interactive, multimodal art
putting together a team
aesthetic coherence
supporting long term research

The Interactivity (part 2)

The first challenge the project had to overcome was to resist the natural tendency of placing the computer exclusively in a context of a traditional, human-human interaction with the computer acting as a naïve human clone. Such approaches usually produce causal, manifestation level interactions (i.e the dancer is moving faster causing the computer music to be louder or other “cartoon music” type of interactions). Although such types of interactions exist in current human computer relationships, much of the time they are recognized as superficial. It is becoming clear that the human computer models that will deeply influence our lives will successfully combine the strengths of humans and computers rather than try to use computers to emulate complex human abilities.

The project does include some manifestation level interactions. Since every communication includes such types of cues their total exclusion would have been artificial. For example, the recognition of a particular pose in 22 may bring up a particular image that enhances and extends the connotational space of the pose.



The Katherine K. Herberger College of Fine Art and the Ira A. Fulton School of Engineering at Arizona State University.
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research collaborative art