Theory and Application of Interactive Technologies in the Arts

David Birchfield

AME 598
Fall 2004, MW 10:40 - 11:55
Matthews Center, rm. 236

Office Hours: MW 1-2,
Brickyard 396

look here for resource links

look here for code examples from class

to reserve time on a computer go here

click here to see documentation of class projects


Overview:

Theory and Application of Interactive Technologies in Art explores the design and implementation of interactive, real time performance tools and techniques. The project-based coursework examines: Students acquire practical experience in the design and implementation of hyper, virtual, and extended instruments for real-time music, video, graphics, and physical performance systems and installations. Students develop skills and experience in the critical evaluation of these technologies and outcomes they produce.

Syllabus:

August September October November December
August 23 & 25

Overview and Examples

  • Computer Account authorization form
  • Tour of the Matthews facility
  • Overview of the class
  • BoSSA Nova, interactive performance by Dan Truman
  • PikaPika, Tomie Hahn and Curtis Bahn (description)

 

August 30 & Sept. 1

Examples cont..

and

Intro to Commercial Software/Hardware

  • Commercial hardware interfaces: Peavey PC-1600x, Wacom drawing tablet, keyboards
  • MIDI
  • Max/MSP, reading: Todd Winkler, Composing Interactive Music: Techniques and Ideas Using Max
  • Processing
Sept. 6 (Labor day) & 8

Interactive Approaches

Sept. 13 & 15

Interactive Approaches cont...

  • Curtis Bahn guest lecture on the 13th
  • !! Web documentation of first project due on the 15th
Sept. 20 & 22

Video and Sound as Controller

  • Guest presentation on Video Analysis and Control
  • Video sensing
  • Voice and audio as a controller
  • Toni Dove, Sally, interactive speech driven DVD
  • Auracle, Webdrum
Sept. 27 & 29

HCI topics

Oct. 4 & 6

Custom Hardware Tools and Interfaces

Oct. 11 & 13

Custom Tools and Interfaces cont...

  • !!Web documentation of midterm projects due on Oct. 13
  • no class meeting on the 13th
Oct. 18 & 20

Interactive/Perceptual Spaces

Oct. 25 & 27

AI and A-Life Approaches

Nov. 1 & 3

Dance and marker-based motion capture

Nov. 8 & 10

Workshop for Projects

  • Presentation and critique of final project proposals
Nov. 15 & 17

Collaborative Performance

Nov. 22 & 24

Collaborative Performance

  • Network installations
  • Auracle an online collaborative performance environment
Nov. 29, Dec 1 & 6

Final Project Presentations

  • Guest presentation with Tomie Hahn and Curtis Bahn on Dec. 1
  • !! Final Project Presentations on Dec. 6
December 13

Final Project Documentation Due

Grading:

Your grade is based on both your participation in class and your performance on the assigned projects.

My hope is that you will take great risks with your work, and that you will make spectacular failures as often as you make wonderful successes. This is vital to any learning experience, and evaluation in this course is designed to encourage this. Regardless of the artistic, technical, or conceptual 'success' of your work, I will base grades on your ability to articulate both the successes and failures of the work. I will also evaluate the extent to which you succeed in pushing yourself into new intellectual and creative territories. You will do well in this course provided you take great risks and learn from wonderful failures.

Given that each of you are coming from diverse backgrounds and experiences, performance is evaluated differently for each student. Given your background, your sense of what is a new territory will be different from everyone else. Fortunately the class size is small enough that we can work closely to develop appropriate projects and goals together.

 

Projects:

Two primary projects are assigned during the semester, a midterm and final project. In addition, a few smaller scale project assignments will be made. The format for each project is the same:

1) First, we will work together to negotiate an appropriate project and plan

2) You'll do the project

3) You'll present the project in a crit setting to the class

4) Based on your own evaluation, and integrating the feedback from the class, you will document the project and articulate its successes and failures. This documentation and evaluation must be in the form of a webpage, and must be completed within one week of the project presentation.

Your project grade will be based on this web documentation according criteria discussed in the Grading section above, and adherence to the basic documentation guidelines posted here